
Exer Toralen
Zaporozhye Sich
0
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Posted - 2011.11.25 21:26:00 -
[1] - Quote
Some things I haven't noticed in thread:
1. Concentration of PI resources is higher in null-sec than in low-sec. But cost of POCO is going to be the same. So POCO building in low-sec is going to be less profitable than in null-sec.
2. It seems that PI was designed current way as job for people unable to spend a lot of time in game, as some mean for them to do something and to not get left completely behind all other carebears. Doubt such people would be able to draft some fleet to protect their assets. At least it would be harder in anarchy low-secs than in sovereignty null-secs as you have to be part of some big alliance to work in null-sec, but can be alone in low-sec.
3. The absence of CONCORD/Navy is the only actual difference between high-sec and low-sec at the moment, meaning low-sec is free-pirating zone. There is no place for pirates in high-secs (as NPC law present) or null-secs (replaced there with alliance wars).
Introducing "aggressive marketing" in form of fleets of null-sec alliances roaming around low-sec to eliminate PI competition would destroy remains of profit from pirating (for those doing it for profit and not just for griefing) as null-sec alliances are better organized and equipped than low-sec ones and would wipe low-sec pirates clean.
4. Doubt pirates would care enough to build POCOs, but a lot of pirates would actually love to destroy everything because that's the only thing the most of them do. And low-sec carebears are now already at disadvantage: they have all cons of null-sec carebearing (danger), but not those profits/protection.
5. Low-sec POSes are now at least partially fueled using low-sec PI. Even now it might be pretty hard to find enough Noble Metals for all POSes, but with PI becoming less possible in low-secs, some POSes will have to be simply removed because of lack of local fuel and complexity of its transportation from other places.
As a result, such changes to PI would probably lead to even more people leaving low-secs for high- or null-secs and low-secs as game concept losing even more interest.
P.S. If CCP already talking about "replacing NPC with PC wherever it possible", why not remove NPC stations/sentries from low-sec as well and make low-secs just some part of null-sec battlefield with only difference of actions affecting your Security Standing? |